Project Disco As A Participatory Platform

authored by
Jan Philipp Drude, Valentin Zellmer
Abstract

Inspired by recent developments in architecture around the topic of discreteness and the movement that emerged around fab labs, Project DisCo was created as an immersive sandbox game for playful co-design of modular structures. This paper investigates the potential of Project DisCo as a design tool for participatory projects at the scale of public spaces.
Describing ways of scenario building, we propose a module kit to play out a design brief for a participatory project, introducing different methods of shaping the interaction of participants in a design session. The paper concludes by reviewing a design outcome from an experimental design session with four participants.

Organisation(s)
Digital Methods in Architecture Section
Architectural Representation
Type
Conference contribution
Pages
38
No. of pages
48
Publication date
2021
Publication status
Published